Variations

Parts

Banditin vom Geierberg

Kreatur — Mensch, Räuber, Werwolf
3 / 2
Eile
Zu Beginn jedes Versorgungssegments und falls im letzten Zug keine Zaubersprüche gewirkt wurden, transformiere die Banditin vom Geierberg.

 

Die Katharer waren ihrer Fährte gefolgt, doch sie hatte die Fährte gelegt, um sie hierher zu führen.

 

 

 

Alphatier des Vildin-Rudels

Kreatur — Werwolf
4 / 3
Immer wenn ein Werwolf unter deiner Kontrolle ins Spiel kommt, kannst du ihn transformieren.
Zu Beginn jedes Versorgungssegments und falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat, transformiere das Alphatier des Vildin-Rudels.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2016-04-08

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

 

2016-04-08

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

 

2025-01-24

If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

 

2025-01-24

If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings