Zendikar (zen) | ||
#14 ⸱ Common ⸱ Portuguese |
Variations— Parts— | Jornada a Lugar NenhumQuando Jornada a Lugar Nenhum entrar no campo de batalha, exile a criatura alvo. Quando Jornada a Lugar Nenhum deixar o campo de batalha, devolva o card exilado ao campo de batalha sob o controle de seu dono.
LegalitiesNot Legal Standardbrawl Brawl Penny Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Legal Duel Legacy Modern Pauper Vintage Commander Paupercommander Predh Oathbreaker Brawl Historic Timeless Gladiator RulingsIf Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
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