Dragons of Tarkir (dtk) | ||
#147 ⸱ Common ⸱ English |
Variations— Parts— | Lose CalmGain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
LegalitiesLegal Duel Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Penny Predh Future Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsLose Calm can target any creature, including one that’s untapped or one you already control.
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