Lose Calm

Variations

Parts

Lose Calm

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

 

A lifetime of discipline forsaken in a moment of rage.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Penny
Predh
Future
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2015-02-25

Lose Calm can target any creature, including one that’s untapped or one you already control.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$8.00
Market$0.06
Direct Low
Buy at TCGPlayer

Other Printings