Dragons of Tarkir (dtk) | ||
#147 ⸱ Common ⸱ English |
![]() Variations— Parts— | Lose CalmGain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Penny Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Vintage RulingsLose Calm can target any creature, including one that’s untapped or one you already control.
| Market Pricing
Other Printings— |