Dragons of Tarkir (dtk) | ||
#147 ⸱ Common ⸱ English |
Variations— Parts— | Lose CalmGain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
LegalitiesNot Legal Standardbrawl Brawl Penny Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker RulingsLose Calm can target any creature, including one that’s untapped or one you already control.
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