Lose Calm

Variations

Parts

Lose Calm

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

 

A lifetime of discipline forsaken in a moment of rage.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Vintage

Rulings

2015-02-25

Lose Calm can target any creature, including one that’s untapped or one you already control.

 

Market Pricing

 NormalFoil
Low$0.18
Median$0.49
High$3.48
Market$0.26
Direct Low
Buy at TCGPlayer

Other Printings