Dragons of Tarkir (dtk) | ||
| #147 ⸱ Common ⸱ Spanish | ||
![]() Variations— Parts— | Perder la calmaGana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana prisa hasta el final del turno y no puede ser bloqueada este turno excepto por dos o más criaturas.
LegalitiesLegal Duel Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Penny Predh Future Alchemy Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsGaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Lose Calm can target any creature, including one that’s untapped or one you already control.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||










