Jumpstart 2022 (j22)

#135 ⸱ Uncommon ⸱ French
Hydre mécanique

Variations

Parts

Hydre mécanique

Créature-artefact : hydre
0 / 0
L'Hydre mécanique arrive sur le champ de bataille avec quatre marqueurs +1/+1 sur elle.
À chaque fois que l'Hydre mécanique attaque ou bloque, retirez-lui un marqueur +1/+1. Si vous faites ainsi, l'Hydre mécanique inflige 1 blessure à n'importe quelle cible.
: Mettez un marqueur +1/+1 sur l'Hydre mécanique.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2021-03-19

If the chosen target is an illegal target by the time Clockwork Hydra's triggered ability tries to resolve, the ability doesn't resolve. You don't remove a counter from Clockwork Hydra.

 

2021-03-19

If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can't remove a +1/+1 counter from it, so it won't deal damage.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Jumpstart 2022
Time Spiral Remastered
Duel Decks: Elspeth vs. Tezzeret
Time Spiral