Outlaws of Thunder Junction (otj) | ||
| #184 ⸱ Uncommon ⸱ English | ||
![]() Variations— Parts— | Stubborn Burrowfiend2 / 2 Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.Saddle 2 (Tap any number of other creatures you control with total power 2 or more : This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsYou may activate a permanent’s saddle ability even if that permanent is already saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
The value of X is determined as Stubborn Burrowfiend’s triggered ability resolves.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
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