頑固な穴掘り悪鬼

Variations

Parts

頑固な穴掘り悪鬼

クリーチャー — アナグマ・ビースト・乗騎
2 / 2
頑固な穴掘り悪鬼が各ターン内で初めて騎乗された状態になるたび、カード2枚を切削する。その後、ターン終了時まで、頑固な穴掘り悪鬼は+X/+Xの修整を受ける。Xは、あなたの墓地にあるクリーチャー・カードの枚数に等しい。
騎乗2(あなたがコントロールしていてこれでない望む数のクリーチャーをパワーの合計が2以上になるように選び、タップする:ターン終了時まで、この乗騎は騎乗された状態になる。騎乗はソーサリーとしてのみ行う。)

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-04-12

An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.

 

2024-04-12

“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

 

2024-04-12

If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.

 

2024-04-12

The value of X is determined as Stubborn Burrowfiend’s triggered ability resolves.

 

2024-04-12

You may activate a permanent’s saddle ability even if that permanent is already saddled.

 

2024-04-12

Creatures with saddle can attack or block as normal even if they aren’t saddled.

 

2024-04-12

“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings