Outlaws of Thunder Junction (otj) | ||
| #184 ⸱ Uncommon ⸱ Japanese | ||
![]() Variations— Parts— | 頑固な穴掘り悪鬼2 / 2 頑固な穴掘り悪鬼が各ターン内で初めて騎乗された状態になるたび、カード2枚を切削する。その後、ターン終了時まで、頑固な穴掘り悪鬼は+X/+Xの修整を受ける。Xは、あなたの墓地にあるクリーチャー・カードの枚数に等しい。 騎乗2(あなたがコントロールしていてこれでない望む数のクリーチャーをパワーの合計が2以上になるように選び、タップする:ターン終了時まで、この乗騎は騎乗された状態になる。騎乗はソーサリーとしてのみ行う。)
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsYou may activate a permanent’s saddle ability even if that permanent is already saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
The value of X is determined as Stubborn Burrowfiend’s triggered ability resolves.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
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