Outlaws of Thunder Junction (otj) | ||
| #184 ⸱ Uncommon ⸱ Simplified Chinese | ||
![]() Variations— Parts— | 顽固伏穴兽2 / 2 每当顽固伏穴兽每回合首度成为已乘驾时,磨两张牌,然后顽固伏穴兽得+X/+X直到回合结束,X为你坟墓场中的生物牌数量。 乘驾2(横置任意数量由你操控且力量总和等于或大于2的其他生物:此坐骑成为已乘驾直到回合结束。只能于法术时机乘驾。)
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsYou may activate a permanent’s saddle ability even if that permanent is already saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
The value of X is determined as Stubborn Burrowfiend’s triggered ability resolves.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
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