Outlaws of Thunder Junction (otj) | ||
| #184 ⸱ Uncommon ⸱ Spanish | ||
![]() Variations— Parts— | Viltejón obstinado2 / 2 Siempre que el Viltejón obstinado se ensille por primera vez cada turno, muele dos cartas y luego el Viltejón obstinado obtiene +X/+X hasta el final del turno, donde X es la cantidad de cartas de criatura en tu cementerio.Ensillar 2. (Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de 2 o más : Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.)
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsYou may activate a permanent’s saddle ability even if that permanent is already saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
The value of X is determined as Stubborn Burrowfiend’s triggered ability resolves.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
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