Outlaws of Thunder Junction (otj) | ||
| #184 ⸱ Uncommon ⸱ Italian | ||
![]() Variations— Parts— | Scavatane Testardo2 / 2 Ogniqualvolta lo Scavatane Testardo diventa sellato per la prima volta in ogni turno, macina due carte, poi lo Scavatane Testardo prende +X/+X fino alla fine del turno, dove X è il numero di carte creatura nel tuo cimitero.Sellare 2 (TAPpa un qualsiasi numero di altre creature che controlli con forza totale pari o superiore a 2 : Questa Cavalcatura diventa sellata fino alla fine del turno. Sella solo come una stregoneria.)
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsYou may activate a permanent’s saddle ability even if that permanent is already saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
The value of X is determined as Stubborn Burrowfiend’s triggered ability resolves.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
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