War of the Spark (war) | ||
| #142 ⸱ Common ⸱ German | ||
![]() Variations— Parts— | Samuts LaufEine Kreatur deiner Wahl erhält +2/+1 und Eile bis zum Ende des Zuges. Hellsicht 1.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pauper Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsIf the target creature is an illegal target by the time Samut’s Sprint tries to resolve, the spell doesn’t resolve. You won’t scry 1.
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