War of the Spark (war) | ||
| #142 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Corrida de SamutA criatura alvo recebe +2/+1 e ganha ímpeto até o final do turno. Use vidência 1.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pauper Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsIf the target creature is an illegal target by the time Samut’s Sprint tries to resolve, the spell doesn’t resolve. You won’t scry 1.
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