Phyrexia: All Will Be One (one) | ||
#235 ⸱ Common ⸱ English |
![]() Variations— Parts— | Myr Custodian2 / 3 When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
LegalitiesLegal Duel Brawl Future Legacy Modern Pauper Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Penny Predh Alchemy Oldschool Premodern RulingsAs the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.
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