Phyrexia: All Will Be One (one) | ||
#235 ⸱ Common ⸱ English |
Variations— Parts— | Myr Custodian2 / 3 When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.)
LegalitiesLegal Standardbrawl Future Duel Brawl Penny Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Historicbrawl Paupercommander Oathbreaker Timeless Not Legal Duel Brawl Penny Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oldschool Premodern Historicbrawl Paupercommander Predh Timeless RulingsAs the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.
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