Myr Custodian

Variations

Parts

Myr Custodian

Artifact Creature — Myr
2 / 3
When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)

 

"Myr will go where the work is. We always have. We always will." —Urtet, Remnant of Memnarch

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Penny
Predh
Alchemy
Oldschool
Premodern

Rulings

2023-02-04

As the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$11.50
Market$0.05
Direct Low$0.03
Buy at TCGPlayer

Other Printings