Criatura artefacto — Myr
2 / 3
Cuando el Myr custodio entre al campo de batalla, adivina 2. Luego, cada oponente puede adivinar 1. (Para adivinar X, ese jugador mira las X primeras cartas de su biblioteca, luego pone cualquier cantidad de ellas en el fondo y el resto en la parte superior en cualquier orden.)
As the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.